![]() ![]() But the developers have created an actual history for their imaginary world. It seems weird, a mix of nations and ideas. ![]() The player knows nothing about the world of the game initially. Suzerain is a testament to the power of world-building. But every conversation, every choice, means something for Sordland and the geopolitical space it exists in. It is 1953, which means some of the issues you’re dealing with might seem a little old-fashioned. Players do this via extensive talks, mainly with cabinet members, but also with other important figures that have an interest in how the country develops. Players need to guide the president through their first term, dealing with a wide range of political, military, economic, social, and personal problems. The premise is straightforward: Anton Rayne becomes the president of Sordland. It takes a little bit of patience to get to its strongest parts but the experience is good enough that you’ll want to play through it at least two times if not more. Suzerain is an interesting mix of simulation, adventure, and rogue mechanics, created by Torpor Games and published by Fellow Traveller. What can a president do to solve these issues and more? Finally, a new bill seeking to promote workers' rights is also a potential drain on limited resources. And there’s a brewing crisis between nationalists and minorities. At least four ministers are looking for more money. The budget is depleted by the launch of a major infrastructure project. ![]()
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